Arcadia Citadel
environment work in progress | responsible for all aspects including concept, and modeling, in this project, I experimented with imagers and used the Lens Effect to create the bloom, which highlights the focal point of this busy city. I have also included some lighting experiments of the city
Nelayan: A Fishing Village
responsible for all aspects including concept, modeling, look development, and lighting | inspired by Indonesian houses, nelayan also means fisherman in Bahasa Indonesia
Cityscape
responsible for all aspects including concept, modeling, look development, and lighting | In this piece, I was inspired by a lot of big, busy cities and wanted to create a retro old-school look with painterly textures. I added the brushstroke look during compositing, and below is the look after the brushstrokes and color grading applied vs the look before brushstrokes and color grading 
Smooth Sailing
responsible for all aspects including concept, modeling, look development, animation, and lighting | character rigged with Advanced Skeleton 5
The Fairy Academy
responsible for all aspects including concept, modeling, look development, and lighting | particle dynamics created with uniform field with a magnitude of 9.8 and turbulence with attenuation of 0
The Living Room
responsible for all aspects including concept, modeling, look development, and lighting | based on my grandmother's house
The Arcade Mansion
responsible for all aspects including concept, modeling, look development, and lighting
Back to Top