Kopitiam
environment work in progress | responsible for concept, modeling, look development, facial rigging, and animation, and lighting, body rigging and animation from Adobe Mixamo | In this project, I wanted to experiment with toon shader in Maya. This piece was inspired by many fond memories of having breakfast at my favorite kopitiam with my family back home in Kuala Lumpur 
Train Adventure
responsible for all aspects including concept, modeling, look development, and lighting, done in Blender | In this project, I experimented with stylized shaders and wind FX for slight movement on the foliage. This piece was inspired by my daily commute on the Minneapolis light rail, and missing the summer air
Space Station
responsible for all aspects including concept, modeling, look development, and lighting and compositing
Nelayan: A Fishing Village
responsible for all aspects including concept, modeling, look development, and lighting | inspired by Indonesian houses, nelayan also means fisherman in Bahasa Indonesia
Cityscape
responsible for all aspects including concept, modeling, look development, and lighting | In this piece, I was inspired by a lot of big, busy cities and wanted to create a retro old-school look with painterly textures. I added the brushstroke look during compositing, and below is the look after the brushstrokes and color grading applied vs the look before brushstrokes and color grading 
Smooth Sailing
responsible for all aspects including concept, modeling, look development, animation, and lighting | character rigged with Advanced Skeleton 5
The Fairy Academy
responsible for all aspects including concept, modeling, look development, and lighting | particle dynamics created with uniform field with a magnitude of 9.8 and turbulence with attenuation of 0
The Living Room
responsible for all aspects including concept, modeling, look development, and lighting | based on my grandmother's house
The Arcade Mansion
responsible for all aspects including concept, modeling, look development, and lighting
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