Nelayan: A Fishing Village
in depth breakdown of my process on how I create a 3D environment from modeling to renders. I first test out the lighting to map out colors and slowly add iteration of shaders
Shader Tests
I exported the UVs out and painted them in Adobe Photoshop and Procreate to create a painterly look with different brushstrokes. These are some of the maps I created for the roof and skull
Character Modeling Shader Tests
here are some of the shader tests I did for characters in Kiko Games. I used toon shader to create the 2D look
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